Noise3D [SPIN]
Author: SPIN FX / Erwan Leroy - http://erwanleroy.com/blog/
- https://github.com/SpinVFX/spin_nuke_gizmos
- http://www.nukepedia.com/gizmos/other/spin_nuke_gizmos-1
- http://erwanleroy.com/spin-vfx-nuke-gizmos-2-0-released/
- Video: https://vimeo.com/381270956
Generate Noise in 3D space based on Position passes. It includes pre-made Position passes for some 3D primitives, or can use a custom Position pass. Uses a 4D noise internally so that the 4th dimension can be used to add a 'boiling' effect.
Choose between fBm and Turbulence.
Mapping Options
- Card (Flat)
- Spherical
- Cylindrical (Tile X)
- Cylinder 4D (Tile X and Y)
- Custom P Input The Custom P Input lets you input the shape of your choice. Using a pWorld pass as custom P will generate a 3D noise as seen from the same camera as used to render the Pworld. Ensure an Alpha channel is present for Custom P.
