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Noise3DTexture NKPD

Author: Ben Sumner

noise-3d-texture-1.jpg

This Gizmo outputs either the input geometry with a 3D world position noise applied as a texture, or it can output the texture itself in the UV space of the model. Your model must have UVs! You can output noise or textured model, either with the originally applied alpha, solid white alpha, or with the generated noise in the alpha channel.

This node is a good way to get seamless noise textures on your 3D models, or to export a texture to be used for seamless displacement.