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EnvReflect_BB [NKPD]

Author: Bastian Brenot - http://www.bastienbrenot.com/nuke-tools/

envreflect-bb-1.webp

Fake Environment reflections on normals pass.

Feed it with a normals pass through the 'image' input, and select the right channel for it. Works better with cameraSpace Normals.

Environment Map Types

  • Mirror Ball
  • Latlong Map
  • Cube
  • Angular map 180
  • Angular map 360
  • Sphere
  • 180 degree fish eye lens

Features

  • Option to Blur the IBL
  • Antialias normals to get rid of flickering
  • Option to rotate the environment map in X, Y, Z
  • Use Env Preview to preview the Envball with transformations