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RayDeepAO MJT

Author: Mark Joey Tang - https://www.facebook.com/MJTLab

ray-deep-ao-4.webp

A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.

Create all in layers, so the main scene can interact with other geos but not holdout by them.

Inputs:

  • cam: connect with camera node
  • bg: define the output resolution
  • msc: stand for 'main scene', which is the primary geo(s) to render AO. Input can be a single geo or a scene node connected to multiple geos.
  • ssc: stand for 'sub scene', which is setup non-renderable geo(s) but they interact with the primary geo(s). Input can be a single geo or a scene node connected to multiple geos.
  • msc_tex: stand for 'main scene texture'. This input will be used when 'use texture' is checked. Texture required in UV space.

Output:

Output is in deep format. If output vector is checked, position and normal data is also in deep format.

ray-deep-ao-3.webp

ray-deep-ao-2.webp

ray-deep-ao-1.webp