CG
Tools for CG compositing, position passes, normals, and relighting.
Tools in this Category
| Tool | Author | Description |
|---|---|---|
| UV_Mapper | Tony Lyons | Map textures on UV pass with multiple UDIMs |
| PNZ Suite | Mark Joey Tang | Convert between Position, Normal, and Depth |
| Pos Toolkit | Mark Joey Tang | Position-based tools for 2D compositing |
| Noise3D | SPIN FX / Erwan Leroy | 3D noise from position passes |
| Noise4D | Mads Hagbarth Damsbo | 4D simplex noise generator |
| Relight_Simple | SPIN FX / Erwan Leroy | Simplified relight node |
| Reproject3D | SPIN FX / Erwan Leroy | Camera projection using position pass |
| C44Kernal | Adrian Pueyo | 4x4 Matrix color multiplication |
| apDirLight | Adrian Pueyo | Directional light through normals |
| apFresnel | Adrian Pueyo | Fresnel pass from normals |
| CameraNormals | Nikolai Wüstemann | World to camera space normals |
| NormalsRotate | Wes Heo | Rotate normals for matte creation |
| EnvReflect_BB | Bastian Brenot | Fake environment reflections |
| Relight_BB | Bastian Brenot | 2D based relighting tool |
| N_Reflection | Chetal Gazdar | Fake reflection from normals |
| SimpleSSS | Mads Hagbarth Damsbo | Simple subsurface scattering |
| aPmatte | Adrian Pueyo | Position matte generator |
| P_Project | Franklin Toussaint | Camera projection with position |
| GlueP | Lewis Saunders | Glue image to position pass |
| P_Ramp | Franklin Toussaint | Ramp using position data |
| P_NoiseAdvanced | Riley Gray | Advanced 3D noise on position pass |